Ped::createSynchronizedScene

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p6 always 2 (but it doesnt seem to matter...)

roll and pitch 0
yaw to Ped.rotation

Syntax

mp.game.ped.createSynchronizedScene(x, y, z, roll, pitch, yaw, p6);

Required Arguments

  • x: float
  • y: float
  • z: float
  • roll: float
  • pitch: float
  • yaw: float
  • p6: int

Return value

  • int

Example

// todo

See also