Pathfind::setRoadsInAngledArea
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/* Corrected conflicting parameter names */
Syntax
mp.game.pathfind.setRoadsInAngledArea(x1, y1, z1, x2, y2, z2, angle, unknown1, unknown2, unknown3);Required Arguments
- x1: float
- y1: float
- z1: float
- x2: float
- y2: float
- z2: float
- angle: float
- unknown1: Boolean
- unknown2: Boolean
- unknown3: Boolean
Return value
- Undefined
Example
// todo