Pathfind::setRoadsBackToOriginalInAngledArea
Jump to navigation
Jump to search
bool p7 - always 1
Syntax
mp.game.pathfind.setRoadsBackToOriginalInAngledArea(x1, y1, z1, x2, y2, z2, p6);Required Arguments
- x1: float
- y1: float
- z1: float
- x2: float
- y2: float
- z2: float
- p6: float
Return value
- Undefined
Example
// todo