Pathfind::setPedPathsInArea

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Syntax

mp.game.pathfind.setPedPathsInArea(x1, y1, z1, x2, y2, z2, unknown);

Required Arguments

  • x1: float
  • y1: float
  • z1: float
  • x2: float
  • y2: float
  • z2: float
  • unknown: Boolean

Return value

  • Undefined

Example

// todo

See also

Template:Pathfind s function c