Pathfind::setPedPathsInArea
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Syntax
mp.game.pathfind.setPedPathsInArea(x1, y1, z1, x2, y2, z2, unknown);Required Arguments
- x1: float
- y1: float
- z1: float
- x2: float
- y2: float
- z2: float
- unknown: Boolean
Return value
- Undefined
Example
// todo