Pathfind::loadAllPathNodes

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Loads all path nodes.

If keepInMemory is true, all path nodes will be loaded and be kept in memory; otherwise, all path nodes will be loaded, but unloaded as the game sees fit.

-MulleDK19.

Syntax

mp.game.pathfind.loadAllPathNodes(keepInMemory);

Required Arguments

  • keepInMemory: Boolean

Return value

  • Boolean

Example

// todo

See also

Template:Pathfind s function c