Pathfind::loadAllPathNodes
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Loads all path nodes.
If keepInMemory is true, all path nodes will be loaded and be kept in memory; otherwise, all path nodes will be loaded, but unloaded as the game sees fit.
-MulleDK19.
Syntax
mp.game.pathfind.loadAllPathNodes(keepInMemory);Required Arguments
- keepInMemory: Boolean
Return value
- Boolean
Example
// todo