Pathfind::isNavmeshLoadedInArea

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Returns whether navmesh for the region is loaded. The region is a rectangular prism defined by it's top left deepest corner to it's bottom right shallowest corner.

If you can re-word this so it makes more sense, please do. I'm horrible with words sometimes...

Syntax

mp.game.pathfind.isNavmeshLoadedInArea(x1, y1, z1, x2, y2, z2);

Required Arguments

  • x1: float
  • y1: float
  • z1: float
  • x2: float
  • y2: float
  • z2: float

Return value

  • Boolean

Example

// todo

See also

Template:Pathfind s function c