Pathfind::isNavmeshLoadedInArea
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Returns whether navmesh for the region is loaded. The region is a rectangular prism defined by it's top left deepest corner to it's bottom right shallowest corner.
If you can re-word this so it makes more sense, please do. I'm horrible with words sometimes...
Syntax
mp.game.pathfind.isNavmeshLoadedInArea(x1, y1, z1, x2, y2, z2);Required Arguments
- x1: float
- y1: float
- z1: float
- x2: float
- y2: float
- z2: float
Return value
- Boolean
Example
// todo