Pathfind::getVehicleNodeProperties
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MulleDK19: Gets the density and flags of the closest node to the specified position.
Density is a value between 0 and 15, indicating how busy the road is.
Flags is a bit field.
Syntax
mp.game.pathfind.getVehicleNodeProperties(x, y, z, density, flags);Required Arguments
- x: float
- y: float
- z: float
- density: int
- flags: int
Return value
- object: density, flags
Example
// todo