Pathfind::getSafeCoordForPed
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When onGround == true outPosition is a position located on the nearest pavement.
When a safe coord could not be found the result of a function is false and outPosition == Vector3.Zero.
In the scripts these flags are used: 0, 14, 12, 16, 20, 21, 28. 0 is most commonly used, then 16.
16 works for me, 0 crashed the script.
Syntax
mp.game.pathfind.getSafeCoordForPed(x, y, z, onGround, outPosition, flags);Required Arguments
- x: float
- y: float
- z: float
- onGround: Boolean
- outPosition: Vector3
- flags: int
Return value
- Vector3
Example
// todo