Pathfind::getSafeCoordForPed

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When onGround == true outPosition is a position located on the nearest pavement.

When a safe coord could not be found the result of a function is false and outPosition == Vector3.Zero.

In the scripts these flags are used: 0, 14, 12, 16, 20, 21, 28. 0 is most commonly used, then 16.

16 works for me, 0 crashed the script.

Syntax

mp.game.pathfind.getSafeCoordForPed(x, y, z, onGround, outPosition, flags);

Required Arguments

  • x: float
  • y: float
  • z: float
  • onGround: Boolean
  • outPosition: Vector3
  • flags: int

Return value

  • Vector3

Example

// todo

See also

Template:Pathfind s function c