Pathfind::getRandomVehicleNode
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Syntax
mp.game.pathfind.getRandomVehicleNode(x, y, z, radius, p4, p5, p6, outPosition, heading);Required Arguments
- x: float
- y: float
- z: float
- radius: float
- p4: Boolean
- p5: Boolean
- p6: Boolean
- outPosition: Vector3
- heading: float
Return value
- object: outPosition, heading
Example
// todo