Pathfind::getRandomVehicleNode

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Syntax

mp.game.pathfind.getRandomVehicleNode(x, y, z, radius, p4, p5, p6, outPosition, heading);

Required Arguments

  • x: float
  • y: float
  • z: float
  • radius: float
  • p4: Boolean
  • p5: Boolean
  • p6: Boolean
  • outPosition: Vector3
  • heading: float

Return value

  • object: outPosition, heading

Example

// todo

See also

Template:Pathfind s function c