Pathfind::getNthClosestVehicleNodeIdWithHeading

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Syntax

mp.game.pathfind.getNthClosestVehicleNodeIdWithHeading(x, y, z, nthClosest, outPosition, outHeading, p6, p7, p8);

Required Arguments

  • x: float
  • y: float
  • z: float
  • nthClosest: int
  • outPosition: Vector3
  • outHeading: float
  • p6: unknown (to be checked)
  • p7: float
  • p8: float

Return value

  • Vector3

Example

// todo

See also

Template:Pathfind s function c