Pathfind::getNthClosestVehicleNodeId

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Returns the id.

Syntax

mp.game.pathfind.getNthClosestVehicleNodeId(x, y, z, nth, nodetype, p5, p6);

Required Arguments

  • x: float
  • y: float
  • z: float
  • nth: int
  • nodetype: int
  • p5: float
  • p6: float

Return value

  • int

Example

// todo

See also

Template:Pathfind s function c