Pathfind::getNthClosestVehicleNodeId
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Returns the id.
Syntax
mp.game.pathfind.getNthClosestVehicleNodeId(x, y, z, nth, nodetype, p5, p6);Required Arguments
- x: float
- y: float
- z: float
- nth: int
- nodetype: int
- p5: float
- p6: float
Return value
- int
Example
// todo