Pathfind::getNthClosestVehicleNodeFavourDirection
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See gtaforums.com/topic/843561-pathfind-node-types for node type info. 0 = paved road only, 1 = any road, 3 = water
p10 always equal 0x40400000
p11 always equal 0
Syntax
mp.game.pathfind.getNthClosestVehicleNodeFavourDirection(x, y, z, desiredX, desiredY, desiredZ, nthClosest, outPosition, outHeading, nodetype, p10, p11);Required Arguments
- x: float
- y: float
- z: float
- desiredX: float
- desiredY: float
- desiredZ: float
- nthClosest: int
- outPosition: Vector3
- outHeading: float
- nodetype: int
- p10: unknown (to be checked)
- p11: unknown (to be checked)
Return value
- object: outPosition, outHeading, , ,
Example
// todo