Pathfind::getNthClosestVehicleNode
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Syntax
mp.game.pathfind.getNthClosestVehicleNode(x, y, z, nthClosest, outPosition, unknown1, unknown2, unknown3);Required Arguments
- x: float
- y: float
- z: float
- nthClosest: int
- outPosition: Vector3
- unknown1: unknown (to be checked)
- unknown2: unknown (to be checked)
- unknown3: unknown (to be checked)
Return value
- Vector3
Example
// todo