Pathfind::getNthClosestVehicleNode

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Syntax

mp.game.pathfind.getNthClosestVehicleNode(x, y, z, nthClosest, outPosition, unknown1, unknown2, unknown3);

Required Arguments

  • x: float
  • y: float
  • z: float
  • nthClosest: int
  • outPosition: Vector3
  • unknown1: unknown (to be checked)
  • unknown2: unknown (to be checked)
  • unknown3: unknown (to be checked)

Return value

  • Vector3

Example

// todo

See also

Template:Pathfind s function c