Pathfind::getClosestRoad
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Syntax
mp.game.pathfind.getClosestRoad(x, y, z, p3, p4, p5, p6, p7, p8, p9, p10);Required Arguments
- x: float
- y: float
- z: float
- p3: unknown (to be checked)
- p4: unknown (to be checked)
- p5: unknown (to be checked)
- p6: unknown (to be checked)
- p7: unknown (to be checked)
- p8: unknown (to be checked)
- p9: unknown (to be checked)
- p10: unknown (to be checked)
Return value
- unknown (to be checked)
Example
// todo