Pathfind::getClosestMajorVehicleNode
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Get the closest vehicle node to a given position, unknown1 = 3.0, unknown2 = 0
Syntax
mp.game.pathfind.getClosestMajorVehicleNode(x, y, z, outPosition, unknown1, unknown2);Required Arguments
- x: float
- y: float
- z: float
- outPosition: Vector3
- unknown1: float
- unknown2: int
Return value
- Vector3
Example
// todo