OnPlayerDisconnected

From RAGE Multiplayer Wiki

This event is triggered when a player leaves the server.


C# Syntax

[ServerEvent(Event.PlayerDisconnected)]

Parameters

  • player: parameter input should be in Player type
  • type: parameter input should be in DisconnectionType type
  • reason: parameter input should be in string type

Example

[ServerEvent(Event.PlayerDisconnected)]
public void OnPlayerDisconnect(Player player, DisconnectionType type, string reason)
{
	switch (type) 
	{
		case DisconnectionType.Left:
			player.SendChatMessage($"~b~{player.Name}~w~ has quit the server.");
			break;
		case DisconnectionType.Timeout:
			player.SendChatMessage($"~b~{player.Name}~w~ has timed out.");
			break;
		case DisconnectionType.Kicked:
			player.SendChatMessage($"~b~{player.Name}~w~ was kicked from the server {reason}.");
			break;
	}
}