OnPlayerDeath

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This event is triggered when a player dies.


C# Syntax

[ServerEvent(Event.PlayerDeath)]

Parameters

  • player: parameter input should be in Player type
  • killer: parameter input should be in Player type
  • reason: parameter input should be in uint type

Example

[ServerEvent(Event.PlayerDeath)]
public void OnPlayerDeath(Player player, Player killer, uint reason)
{
	if (!killer.IsNull)
	{
		NAPI.Chat.SendChatMessageToAll($"{killer.Name} has killed {player.Name} with {reason}.");
	}
	else
	{
		NAPI.Chat.SendChatMessageToAll($"{player.Name} has died ({reason}).");
	}
}