OnPlayerConnected

From RAGE Multiplayer Wiki

This event is triggered when a player joins the server.


C# Syntax

[ServerEvent(Event.PlayerConnected)]

Parameters

  • player: parameter input should be in Player type

Example

[ServerEvent(Event.PlayerConnected)]
public void OnPlayerConnect(Player player)
{
	player.SendChatMessage($"Welcome to RAGE:Multiplayer {player.Name}");
}