Object::isPointInAngledArea
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Syntax
mp.game.object.isPointInAngledArea(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11);Required Arguments
- p0: float
- p1: float
- p2: float
- p3: float
- p4: float
- p5: float
- p6: float
- p7: float
- p8: float
- p9: float
- p10: Boolean
- p11: Boolean
Return value
- Boolean
Example
// todoSee also
- mp.game.object.addDoorToSystem
- mp.game.object.createAmbientPickup
- mp.game.object.createMoneyPickups
- mp.game.object.createObjectNoOffset
- mp.game.object.createObject
- mp.game.object.createPickupRotate
- mp.game.object.createPickup
- mp.game.object.createPortablePickup2
- mp.game.object.createPortablePickup
- mp.game.object.deleteObject
- mp.game.object.doesDoorExist
- mp.game.object.doesObjectOfTypeExistAtCoords
- mp.game.object.doesPickupExist
- mp.game.object.doesPickupObjectExist
- mp.game.object.doorControl
- mp.game.object.getClosestObjectOfType
- mp.game.object.getObjectFragmentDamageHealth
- mp.game.object.getObjectOffsetFromCoords
- mp.game.object.getPickupCoords
- mp.game.object.getSafePickupCoords
- mp.game.object.getStateOfClosestDoorOfType
- mp.game.object.hasClosestObjectOfTypeBeenBroken
- mp.game.object.hasPickupBeenCollected
- mp.game.object.highlightPlacementCoords
- mp.game.object.isAnyObjectNearPoint
- mp.game.object.isDoorClosed
- mp.game.object.isGarageEmpty
- mp.game.object.isObjectNearPoint
- mp.game.object.isPickupWithinRadius
- mp.game.object.isPointInAngledArea
- mp.game.object.removeAllPickupsOfType
- mp.game.object.removeDoorFromSystem
- mp.game.object.removePickup
- mp.game.object.setDoorAccelerationLimit
- mp.game.object.setDoorAjarAngle
- mp.game.object.setForceObjectThisFrame
- mp.game.object.setPickupRegenerationTime
- mp.game.object.setStateOfClosestDoorOfType
- mp.game.object.setTeamPickupObject
- mp.game.object.trackObjectVisibility