Object::getStateOfClosestDoorOfType
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locked is 0 if no door is found
locked is 0 if door is unlocked
locked is 1 if door is found and unlocked.
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the locked bool is either 0(unlocked)(false) or 1(locked)(true)
Syntax
mp.game.object.getStateOfClosestDoorOfType(type, x, y, z, locked, heading);Required Arguments
- type: Model hash or name
- x: float
- y: float
- z: float
- locked: BOOL
- heading: float
Return value
- object: locked, heading
Example
// todoSee also
- mp.game.object.addDoorToSystem
- mp.game.object.createAmbientPickup
- mp.game.object.createMoneyPickups
- mp.game.object.createObjectNoOffset
- mp.game.object.createObject
- mp.game.object.createPickupRotate
- mp.game.object.createPickup
- mp.game.object.createPortablePickup2
- mp.game.object.createPortablePickup
- mp.game.object.deleteObject
- mp.game.object.doesDoorExist
- mp.game.object.doesObjectOfTypeExistAtCoords
- mp.game.object.doesPickupExist
- mp.game.object.doesPickupObjectExist
- mp.game.object.doorControl
- mp.game.object.getClosestObjectOfType
- mp.game.object.getObjectFragmentDamageHealth
- mp.game.object.getObjectOffsetFromCoords
- mp.game.object.getPickupCoords
- mp.game.object.getSafePickupCoords
- mp.game.object.getStateOfClosestDoorOfType
- mp.game.object.hasClosestObjectOfTypeBeenBroken
- mp.game.object.hasPickupBeenCollected
- mp.game.object.highlightPlacementCoords
- mp.game.object.isAnyObjectNearPoint
- mp.game.object.isDoorClosed
- mp.game.object.isGarageEmpty
- mp.game.object.isObjectNearPoint
- mp.game.object.isPickupWithinRadius
- mp.game.object.isPointInAngledArea
- mp.game.object.removeAllPickupsOfType
- mp.game.object.removeDoorFromSystem
- mp.game.object.removePickup
- mp.game.object.setDoorAccelerationLimit
- mp.game.object.setDoorAjarAngle
- mp.game.object.setForceObjectThisFrame
- mp.game.object.setPickupRegenerationTime
- mp.game.object.setStateOfClosestDoorOfType
- mp.game.object.setTeamPickupObject
- mp.game.object.trackObjectVisibility