Object::doorControl
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when you set locked to 0 the door open and to 1 the door close
OBJECT::_9B12F9A24FABEDB0(${prop_gate_prison_01}, 1845.0, 2605.0, 45.0, 0, 0.0, 50.0, 0); //door open
OBJECT::_9B12F9A24FABEDB0(${prop_gate_prison_01}, 1845.0, 2605.0, 45.0, 1, 0.0, 50.0, 0); //door close
p5-7 - Rot?
doorHash = https://wiki.gtanet.work/index.php?title=Doors
Syntax
mp.game.object.doorControl(doorHash, x, y, z, locked, p5, p6, p7);Required Arguments
- doorHash: Model hash or name
- x: float
- y: float
- z: float
- locked: Boolean
- p5: float
- p6: float
- p7: float
Return value
- Undefined
Example
// todoSee also
- mp.game.object.addDoorToSystem
- mp.game.object.createAmbientPickup
- mp.game.object.createMoneyPickups
- mp.game.object.createObjectNoOffset
- mp.game.object.createObject
- mp.game.object.createPickupRotate
- mp.game.object.createPickup
- mp.game.object.createPortablePickup2
- mp.game.object.createPortablePickup
- mp.game.object.deleteObject
- mp.game.object.doesDoorExist
- mp.game.object.doesObjectOfTypeExistAtCoords
- mp.game.object.doesPickupExist
- mp.game.object.doesPickupObjectExist
- mp.game.object.doorControl
- mp.game.object.getClosestObjectOfType
- mp.game.object.getObjectFragmentDamageHealth
- mp.game.object.getObjectOffsetFromCoords
- mp.game.object.getPickupCoords
- mp.game.object.getSafePickupCoords
- mp.game.object.getStateOfClosestDoorOfType
- mp.game.object.hasClosestObjectOfTypeBeenBroken
- mp.game.object.hasPickupBeenCollected
- mp.game.object.highlightPlacementCoords
- mp.game.object.isAnyObjectNearPoint
- mp.game.object.isDoorClosed
- mp.game.object.isGarageEmpty
- mp.game.object.isObjectNearPoint
- mp.game.object.isPickupWithinRadius
- mp.game.object.isPointInAngledArea
- mp.game.object.removeAllPickupsOfType
- mp.game.object.removeDoorFromSystem
- mp.game.object.removePickup
- mp.game.object.setDoorAccelerationLimit
- mp.game.object.setDoorAjarAngle
- mp.game.object.setForceObjectThisFrame
- mp.game.object.setPickupRegenerationTime
- mp.game.object.setStateOfClosestDoorOfType
- mp.game.object.setTeamPickupObject
- mp.game.object.trackObjectVisibility