Object::doesObjectOfTypeExistAtCoords

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p5 is usually 0.

Syntax

mp.game.object.doesObjectOfTypeExistAtCoords(x, y, z, radius, hash, p5);

Required Arguments

  • x: float
  • y: float
  • z: float
  • radius: float
  • hash: Model hash or name
  • p5: Boolean

Return value

  • Boolean

Example

// todo

See also