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p5 - does not mean object handle is returned
maybe a quick view in disassembly will tell us what is actually does


mp.game.object.createObjectNoOffset(modelHash, x, y, z, networkHandle, createHandle, dynamic);

Required Arguments

  • modelHash: Model hash or name
  • x: float
  • y: float
  • z: float
  • networkHandle: Boolean
  • createHandle: Boolean
  • dynamic: Boolean

Return value

  • Object handle or object


// todo

See also