Graphics::startParticleFxNonLoopedOnPedBone2

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network fx

Syntax

mp.game.graphics.startParticleFxNonLoopedOnPedBone2(effectName, ped, offsetX, offsetY, offsetZ, rotX, rotY, rotZ, boneIndex, scale, axisX, axisY, axisZ);

Required Arguments

  • effectName: String
  • ped: Ped handle or object
  • offsetX: float
  • offsetY: float
  • offsetZ: float
  • rotX: float
  • rotY: float
  • rotZ: float
  • boneIndex: int
  • scale: float
  • axisX: Boolean
  • axisY: Boolean
  • axisZ: Boolean

Return value

  • Boolean

Example

// todo

See also