Graphics::startParticleFxLoopedOnEntityBone2

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Console Hash: 0xF478EFCF

network fx

Syntax

mp.game.graphics.startParticleFxLoopedOnEntityBone2(effectName, entity, xOffset, yOffset, zOffset, xRot, yRot, zRot, boneIndex, scale, xAxis, yAxis, zAxis);

Required Arguments

  • effectName: String
  • entity: Entity handle or object
  • xOffset: float
  • yOffset: float
  • zOffset: float
  • xRot: float
  • yRot: float
  • zRot: float
  • boneIndex: int
  • scale: float
  • xAxis: Boolean
  • yAxis: Boolean
  • zAxis: Boolean

Return value

  • int

Example

// todo

See also