Graphics::setPtfxAssetNextCall

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From the b678d decompiled scripts:

GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('FM_Mission_Controler');
GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_apartment_mp');
GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_indep_fireworks');
GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_mp_cig_plane');
GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_mp_creator');
GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_ornate_heist');
GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_prison_break_heist_station');

Syntax

mp.game.graphics.setPtfxAssetNextCall(name);

Required Arguments

  • name: String

Return value

  • Undefined

Example

// todo

See also