Graphics::requestStreamedTextureDict

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Requests the specified texture dictionary.

Syntax

mp.game.graphics.requestStreamedTextureDict(textureDict, p1);

Required Arguments

  • textureDict: String
  • p1: Boolean

Return value

  • Undefined

Example

Client-Side
// This function will load the specified texture dictionary.
function loadTextureDictionary(textureDict) {
    if (!mp.game.graphics.hasStreamedTextureDictLoaded(textureDict)) {
        mp.game.graphics.requestStreamedTextureDict(textureDict, true);
        while (!mp.game.graphics.hasStreamedTextureDictLoaded(textureDict)) mp.game.wait(0);
    }
}

loadTextureDictionary("commonmenu"); // will load commonmenu.ytd

See also