Graphics::drawText

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Syntax

mp.game.graphics.drawText(text, [x, y [, z]], { font, color, scale, outline, centre });

Required Arguments

  • text: String: text to show
  • x: Float: X position in the screen (0.0 to 1.0)
  • y: Float: Y position in the screen (0.0 to 1.0)
  • z: Float: Include Z parameter when rendering to a 3D space (change X and Y to world co-ordinates)
  • font: Int: font id
  • color: Array: Color of the text plus alpha
  • scale: Array ([x, y]): scale of the text (1.0 is a good value)
  • outline: Bool: Text has borders or not

Return value

Unknown

Example

Client-Side
mp.events.add('render', () => {
    // Draw to screen.
    mp.game.graphics.drawText("Text at the top of the screen", [0.5, 0.005], { 
      font: 7, 
      color: [255, 255, 255, 185], 
      scale: [1.2, 1.2], 
      outline: true
    });

    // Draw to world.
    mp.game.graphics.drawText("Text in the world", [-1234, 1337, 15], { 
      font: 7, 
      color: [255, 255, 255, 185], 
      scale: [1.2, 1.2], 
      outline: true,
      centre: true
    });
});

Fonts

ChaletLondon - ID: 0



HouseScript - ID: 1



Monospace - ID: 2



CharletComprimeColonge - ID: 4



Pricedown - ID: 7

See also