Graphics::drawSpotLightWithShadow
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Syntax
mp.game.graphics.drawSpotLightWithShadow(posX, posY, posZ, dirX, dirY, dirZ, colorR, colorG, colorB, distance, brightness, roundness, radius, falloff, shadow);Required Arguments
- posX: float
- posY: float
- posZ: float
- dirX: float
- dirY: float
- dirZ: float
- colorR: int
- colorG: int
- colorB: int
- distance: float
- brightness: float
- roundness: float
- radius: float
- falloff: float
- shadow: float
Return value
- Undefined
Example
This draws a spotlight with shadow from the source to the target, like a helicopter spotlight.
// Clientside
let veh = mp.vehicles.at(0);
let target = mp.players.at(0);
// Examples, use any entity or even just a position as target
mp.events.add('render', () => {
let forward = veh.getForwardVector();
// returns the entity forward vector; Example: {"x": 0.5455624, "y": 0.00233556, "z": 0.00021313}
let dist = Math.round(mp.game.system.vdist2(veh.position.x, veh.position.y, veh.position.z, target.position.x, target.position.y, target.position.z) / 3);
// Calculates the distance between the given coords; you can also use mp.game.gameplay.getDistanceBetweenCoords(), but it's slower
let dest = new mp.Vector3((target.position.x - veh.position.x - forward.x * 3.4), (target.position.y - veh.position.y - forward.y * 3.4), (target.position.z - veh.position.z - forward.z * 3.4));
// This is the destinated direction of the spotlight relative to the starting point (start.pos - target.pos - forward.pos * 3.4); "3.4" is just a multiplier to get the correct starting point of the spotlight
// These are NOT the destinated coordinates, it's the direction where the spotlight have to aim at, relative to the global coordinate system
let origin = new mp.Vector3(veh.position.x + forward.x * 3.4, veh.position.y + forward.y * 3.4, (veh.position.z + forward.z * 3.4) - 1);
// Starting point
mp.game.graphics.drawSpotLightWithShadow(origin.x, origin.y, origin.z, dest.x, dest.y, dest.z, 255, 255, 255, dist + 10, 10, 1, 5, 1, 0);
// Draws the spotlight every frame.
});See also
- mp.game.graphics.addDecal
- mp.game.graphics.addPetrolDecal
- mp.game.graphics.beginTextComponent
- mp.game.graphics.callScaleformMovieFunctionFloatParams
- mp.game.graphics.callScaleformMovieFunctionMixedParams
- mp.game.graphics.callScaleformMovieFunctionStringParams
- mp.game.graphics.callScaleformMovieMethod
- mp.game.graphics.createCheckpoint
- mp.game.graphics.destroyTrackedPoint
- mp.game.graphics.disableVehicleDistantlights
- mp.game.graphics.doesParticleFxLoopedExist
- mp.game.graphics.drawBox
- mp.game.graphics.drawDebugBox
- mp.game.graphics.drawDebugCross
- mp.game.graphics.drawDebugLineWithTwoColours
- mp.game.graphics.drawDebugLine
- mp.game.graphics.drawDebugSphere
- mp.game.graphics.drawDebugText2d
- mp.game.graphics.drawDebugText
- mp.game.graphics.drawLightWithRangeAndShadow
- mp.game.graphics.drawLightWithRange
- mp.game.graphics.drawLine
- mp.game.graphics.drawMarker
- mp.game.graphics.drawPoly
- mp.game.graphics.drawRect
- mp.game.graphics.drawScaleformMovie3dNonAdditive
- mp.game.graphics.drawScaleformMovie3d
- mp.game.graphics.drawScaleformMovieFullscreenMasked
- mp.game.graphics.drawScaleformMovieFullscreen
- mp.game.graphics.drawScaleformMovie
- mp.game.graphics.drawSpotLightWithShadow
- mp.game.graphics.drawSpotLight
- mp.game.graphics.drawSprite
- mp.game.graphics.drawText
- mp.game.graphics.drawTvChannel
- mp.game.graphics.enableAlienBloodVfx
- mp.game.graphics.enableClownBloodVfx
- mp.game.graphics.enableMovieSubtitles
- mp.game.graphics.fadeDecalsInRange
- mp.game.graphics.getDecalWashLevel
- mp.game.graphics.getSafeZoneSize
- mp.game.graphics.getScreenActiveResolution
- mp.game.graphics.getScreenAspectRatio
- mp.game.graphics.getScreenEffectIsActive
- mp.game.graphics.getScreenResolution
- mp.game.graphics.getTextureResolution
- mp.game.graphics.hasHudScaleformLoaded
- mp.game.graphics.hasNamedScaleformMovieLoaded
- mp.game.graphics.hasScaleformContainerMovieLoadedIntoParent
- mp.game.graphics.hasScaleformMovieLoaded
- mp.game.graphics.hasStreamedTextureDictLoaded
- mp.game.graphics.isDecalAlive
- mp.game.graphics.isTrackedPointVisible
- mp.game.graphics.loadMovieMeshSet
- mp.game.graphics.loadTvChannel
- mp.game.graphics.moveVehicleDecals
- mp.game.graphics.notify
- mp.game.graphics.popScaleformMovieFunctionVoid
- mp.game.graphics.pushScaleformMovieFunctionFromHudComponent
- mp.game.graphics.pushScaleformMovieFunctionN
- mp.game.graphics.pushScaleformMovieFunctionParameterBool
- mp.game.graphics.pushScaleformMovieFunctionParameterFloat
- mp.game.graphics.pushScaleformMovieFunctionParameterInt
- mp.game.graphics.pushScaleformMovieFunctionParameterString
- mp.game.graphics.pushScaleformMovieFunction
- mp.game.graphics.releaseMovieMeshSet
- mp.game.graphics.removeDecalsFromObjectFacing
- mp.game.graphics.removeDecalsFromObject
- mp.game.graphics.removeDecalsInRange
- mp.game.graphics.removeDecal
- mp.game.graphics.removeParticleFxInRange
- mp.game.graphics.removeParticleFx
- mp.game.graphics.requestHudScaleform
- mp.game.graphics.requestScaleformMovie3
- mp.game.graphics.requestScaleformMovieInstance
- mp.game.graphics.requestScaleformMovie
- mp.game.graphics.requestStreamedTextureDict
- mp.game.graphics.screen2dToWorld3d
- mp.game.graphics.set2dLayer
- mp.game.graphics.setBlackout
- mp.game.graphics.setDebugLinesAndSpheresDrawingActive
- mp.game.graphics.setDrawOrigin
- mp.game.graphics.setFarShadowsSuppressed
- mp.game.graphics.setFlash
- mp.game.graphics.GsetForcePedFootstepsTracks
- mp.game.graphics.setForceVehicleTrails
- mp.game.graphics.setFrozenRenderingDisabled
- mp.game.graphics.setNightvision
- mp.game.graphics.setNoiseoveride
- mp.game.graphics.setNoisinessoveride
- mp.game.graphics.setParticleFxBloodScale
- mp.game.graphics.setParticleFxCamInsideNonplayerVehicle
- mp.game.graphics.setParticleFxCamInsideVehicle
- mp.game.graphics.setParticleFxLoopedAlpha
- mp.game.graphics.setParticleFxLoopedColour
- mp.game.graphics.setParticleFxLoopedEvolution
- mp.game.graphics.setParticleFxLoopedOffsets
- mp.game.graphics.setParticleFxLoopedRange
- mp.game.graphics.setParticleFxLoopedScale
- mp.game.graphics.setParticleFxNonLoopedAlpha
- mp.game.graphics.setParticleFxNonLoopedColour
- mp.game.graphics.setParticleFxShootoutBoat
- mp.game.graphics.setPtfxAssetNextCall
- mp.game.graphics.setPtfxAssetOldToNew
- mp.game.graphics.setScaleformMovieAsNoLongerNeeded
- mp.game.graphics.setScaleformMovieToUseSystemTime
- mp.game.graphics.setScreenDrawPosition
- mp.game.graphics.setSeethrough
- mp.game.graphics.setStreamedTextureDictAsNoLongerNeeded
- mp.game.graphics.setTimecycleModifierStrength
- mp.game.graphics.setTimecycleModifier
- mp.game.graphics.setTrackedPointInfo
- mp.game.graphics.setTransitionTimecycleModifier
- mp.game.graphics.setTvAudioFrontend
- mp.game.graphics.setTvChannel
- mp.game.graphics.setTvVolume
- mp.game.graphics.sittingTv
- mp.game.graphics.startParticleFxLoopedAtCoord
- mp.game.graphics.startParticleFxLoopedOnEntity2
- mp.game.graphics.startParticleFxLoopedOnEntityBone2
- mp.game.graphics.startParticleFxLoopedOnEntityBone
- mp.game.graphics.startParticleFxLoopedOnEntity
- mp.game.graphics.startParticleFxLoopedOnPedBone
- mp.game.graphics.startParticleFxNonLoopedAtCoord2
- mp.game.graphics.startParticleFxNonLoopedAtCoord
- mp.game.graphics.startParticleFxNonLoopedOnEntity2
- mp.game.graphics.startParticleFxNonLoopedOnEntity
- mp.game.graphics.startParticleFxNonLoopedOnPedBone2
- mp.game.graphics.startParticleFxNonLoopedOnPedBone
- mp.game.graphics.startScreenEffect
- mp.game.graphics.stopParticleFxLooped
- mp.game.graphics.stopScreenEffect
- mp.game.graphics.transitionFromBlurred
- mp.game.graphics.transitionToBlurred
- mp.game.graphics.washDecalsInRange
- mp.game.graphics.world3dToScreen2d