Graphics::drawScaleformMovie3dNonAdditive

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Originally called '_DRAW_SCALEFORM_MOVIE_3D'. Since the actual 'DRAW_SCALEFORM_MOVIE_3D' native was found, what the heck does this one do differently?

Syntax

mp.game.graphics.drawScaleformMovie3dNonAdditive(scaleform, posX, posY, posZ, rotX, rotY, rotZ, p7, p8, p9, scaleX, scaleY, scaleZ, p13);

Required Arguments

  • scaleform: int
  • posX: float
  • posY: float
  • posZ: float
  • rotX: float
  • rotY: float
  • rotZ: float
  • p7: float
  • p8: float
  • p9: float
  • scaleX: float
  • scaleY: float
  • scaleZ: float
  • p13: int

Return value

  • Undefined

Example

// todo

See also