Graphics::addDecal

From RAGE Multiplayer Wiki

JavaScript Syntax


enum DecalTypes {
    splatters_blood = 1010,
    splatters_blood_dir = 1015,
    splatters_blood_mist = 1017,
    splatters_mud = 1020,
    splatters_paint = 1030,
    splatters_water = 1040,
    splatters_water_hydrant = 1050,
    splatters_blood2 = 1110,
    weapImpact_metal = 4010,
    weapImpact_concrete = 4020,
    weapImpact_mattress = 4030,
    weapImpact_mud = 4032,
    weapImpact_wood = 4050,
    weapImpact_sand = 4053,
    weapImpact_cardboard = 4040,
    weapImpact_melee_glass = 4100,
    weapImpact_glass_blood = 4102,
    weapImpact_glass_blood2 = 4104,
    weapImpact_shotgun_paper = 4200,
    weapImpact_shotgun_mattress,
    weapImpact_shotgun_metal,
    weapImpact_shotgun_wood,
    weapImpact_shotgun_dirt,
    weapImpact_shotgun_tvscreen,
    weapImpact_shotgun_tvscreen2,
    weapImpact_shotgun_tvscreen3,
    weapImpact_melee_concrete =
    4310,
    weapImpact_melee_wood = 4312,
    weapImpact_melee_metal = 4314,
    burn1 = 4421,
    burn2,
    burn3,
    burn4,
    burn5,
    bang_concrete_bang = 5000,
    bang_concrete_bang2,
    bang_bullet_bang,
    bang_bullet_bang2 = 5004,
    bang_glass = 5031,
    bang_glass2,
    solidPool_water = 9000,
    solidPool_blood,
    solidPool_oil,
    solidPool_petrol,
    solidPool_mud,
    porousPool_water,
    porousPool_blood,
    porousPool_oil,
    porousPool_petrol,
    porousPool_mud,
    porousPool_water_ped_drip,
    liquidTrail_water = 9050
}

Required Arguments

  • decaltype: number
  • x: float
  • y: float
  • z: float
  • dirX: float
  • dirY: float
  • dirZ: float
  • sideX: float
  • sideY: float
  • sideZ: float
  • width: float
  • height: float
  • r: number
  • g: number
  • b: number
  • alpha: number
  • timeout: number
  • isLongRange: Boolean
  • isDynamic: Boolean
  • complexCol: Boolean

Return value

  • number

Syntax

mp.game.graphics.addDecal(decaltype, x, y, z, dirX, dirY, dirZ, sideX, sideY, sideZ, width, height, r, g, b, a, timeout, isLongRange, isDynamic, complexCol);

Example

// Will create a large red blood splatter on the ground at x,y,z
mp.game.graphics.addDecal(1110 /*splatters_blood2 */ , x, y, z, 0 /*dirX*/ , 0 /*dirY*/ , -1 /*dirZ*/ , 0, 1, 0, 4 /*width*/ , 4 /*height*/ , 255, 0.1, 0.1, 1.0, 150.0, false, false, false);



See also