Globals::joaat

From RAGE Multiplayer Wiki

This function generates hashes/arrays of hashes (hash is integer) using strings/arrays of strings. Those hashes could be used to set entity model.

The name "joaat" stands for Jenkin's One At A Time hashing function.

Syntax

Server-Side
mp.joaat(key: String): Number;
mp.joaat(keys: String[]): Number[]


Client-Side
mp.game.joaat(key: String): Number;
mp.game.joaat(keys: String[]): Number[]; 

Examples

Server-Side
mp.joaat("bati");
mp.joaat(["bati", "benson"]);


Client-Side
mp.game.joaat("bati");
mp.game.joaat(["bati", "benson"]);

See also