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Syntax, y1, z1, x2, y2, z2, damage, p7, weaponHash, ownerPed, isAudible, isInvisible, speed);

Required Arguments

  • x1: float
  • y1: float
  • z1: float
  • x2: float
  • y2: float
  • z2: float
  • damage: int
  • p7: Boolean
  • weaponHash: Model hash or name
  • ownerPed: Ped handle or object
  • isAudible: Boolean
  • isInvisible: Boolean
  • speed: float

Return value

  • Undefined


// todo

See also

Template:Gameplay s function c