Gameplay::setTimeScale

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Maximum value is 1.
At a value of 0 the game will still run at a minimum time scale.

Slow Motion 1: 0.6
Slow Motion 2: 0.4
Slow Motion 3: 0.2

Syntax

mp.game.gameplay.setTimeScale(time);

Required Arguments

  • time: float

Return value

  • Undefined

Example

// todo

See also

Template:Gameplay s function c