Gameplay::setTimeScale
Maximum value is 1.
At a value of 0 the game will still run at a minimum time scale.
Slow Motion 1: 0.6
Slow Motion 2: 0.4
Slow Motion 3: 0.2
Syntax
mp.game.gameplay.setTimeScale(time);Required Arguments
- time: float
Return value
- Undefined
Example
// todo