Gameplay::setSaveHouse
Both p1 & p2 were always true in scripts. - Kryptus
--> I don't think this is correct.
Both p1 & p2 were always true in scripts. - Kryptus
Syntax
mp.game.gameplay.setSaveHouse(p0, p1, p2);Required Arguments
- p0: unknown (to be checked)
- p1: Boolean
- p2: Boolean
Return value
- Undefined
Example
// todo