Gameplay::setRandomEventFlag

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MulleDK19: If the parameter is true, sets the random event flag to true, if the parameter is false, the function does nothing at all.
Does nothing if the mission flag is set.

Syntax

mp.game.gameplay.setRandomEventFlag(p0);

Required Arguments

  • p0: Boolean

Return value

  • Undefined

Example

// todo

See also

Template:Gameplay s function c