Gameplay::setRainFxIntensity
puddles, rain fx on ground/buildings/puddles, rain sound
Syntax
mp.game.gameplay.setRainFxIntensity(intensity);Required Arguments
- intensity: float
Return value
- Undefined
Example
// todopuddles, rain fx on ground/buildings/puddles, rain sound
mp.game.gameplay.setRainFxIntensity(intensity);// todo