Gameplay::setMissionFlag
If true, the player can't save the game.
MulleDK19: If the parameter is true, sets the mission flag to true, if the parameter is false, the function does nothing at all.
^ also, if the mission flag is already set, the function does nothing at all
Syntax
mp.game.gameplay.setMissionFlag(toggle);Required Arguments
- toggle: Boolean
Return value
- Undefined
Example
// todo