Gameplay::setMissionFlag

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If true, the player can't save the game.


MulleDK19: If the parameter is true, sets the mission flag to true, if the parameter is false, the function does nothing at all.

^ also, if the mission flag is already set, the function does nothing at all

Syntax

mp.game.gameplay.setMissionFlag(toggle);

Required Arguments

  • toggle: Boolean

Return value

  • Undefined

Example

// todo

See also

Template:Gameplay s function c