Gameplay::setFadeInAfterDeathArrest
Sets whether the game should fade in after the player dies or is arrested.
Syntax
mp.game.gameplay.setFadeInAfterDeathArrest(toggle);Required Arguments
- toggle: Boolean
Return value
- Undefined
Example
// todoSets whether the game should fade in after the player dies or is arrested.
mp.game.gameplay.setFadeInAfterDeathArrest(toggle);// todo