Gameplay::setBit
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This sets bit [offset] of [address] to on.
The offsets used are different bits to be toggled on and off, typically there is only one address used in a script.
Example:
GAMEPLAY::SET_BIT(&bitAddress, 1);
To check if this bit has been enabled:
GAMEPLAY::IS_BIT_SET(bitAddress, 1); // will return 1 afterwards
Please note, this method may assign a value to [address] when used.
Syntax
mp.game.gameplay.setBit(address, offset);Required Arguments
- address: int
- offset: int
Return value
- int
Example
// todo