Gameplay::registerTextLabelToSave

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Revision as of 21:13, 6 May 2017 by Marty uploader (talk | contribs) (yay)
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Syntax

mp.game.gameplay.registerTextLabelToSave(p0, name);

Required Arguments

  • p0: unknown (to be checked)
  • name: String

Return value

  • Undefined

Example

// todo

See also

Template:Gameplay s function c