Gameplay::registerSaveHouse
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Syntax
mp.game.gameplay.registerSaveHouse(p0, p1, p2, p3, p4, p5, p6);Required Arguments
- p0: float
- p1: float
- p2: float
- p3: float
- p4: unknown (to be checked)
- p5: unknown (to be checked)
- p6: unknown (to be checked)
Return value
- unknown (to be checked)
Example
// todo