Gameplay::overrideSaveHouse

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Revision as of 21:06, 6 May 2017 by Marty uploader (talk | contribs) (yay)
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Syntax

mp.game.gameplay.overrideSaveHouse(p0, p1, p2, p3, p4, p5, p6, p7);

Required Arguments

  • p0: Boolean
  • p1: float
  • p2: float
  • p3: float
  • p4: float
  • p5: Boolean
  • p6: float
  • p7: float

Return value

  • Boolean

Example

// todo

See also

Template:Gameplay s function c