Gameplay::overrideSaveHouse
Syntax
mp.game.gameplay.overrideSaveHouse(p0, p1, p2, p3, p4, p5, p6, p7);Required Arguments
- p0: Boolean
- p1: float
- p2: float
- p3: float
- p4: float
- p5: Boolean
- p6: float
- p7: float
Return value
- Boolean
Example
// todomp.game.gameplay.overrideSaveHouse(p0, p1, p2, p3, p4, p5, p6, p7);// todo