Gameplay::isIncidentValid

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Correction, I have change this to int, instead of int*
as it doesn't use a pointer to the createdIncident.
If you try it you will crash (or) freeze.
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Syntax

mp.game.gameplay.isIncidentValid(incidentId);

Required Arguments

  • incidentId: int

Return value

  • int

Example

// todo

See also

Template:Gameplay s function c