Gameplay::isBitSet
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Returns bit's boolean state from [offset] of [address].
Example:
GAMEPLAY::IS_BIT_SET(bitAddress, 1);
To enable and disable bits, see:
GAMEPLAY::SET_BIT(&bitAddress, 1); // enable
GAMEPLAY::CLEAR_BIT(&bitAddress, 1); // disable
Syntax
mp.game.gameplay.isBitSet(address, offset);Required Arguments
- address: int
- offset: int
Return value
- Boolean
Example
// todo