Gameplay::isAreaOccupied
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Syntax
mp.game.gameplay.isAreaOccupied(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12);Required Arguments
- p0: float
- p1: float
- p2: float
- p3: float
- p4: float
- p5: float
- p6: Boolean
- p7: Boolean
- p8: Boolean
- p9: Boolean
- p10: Boolean
- p11: unknown (to be checked)
- p12: Boolean
Return value
- Boolean
Example
// todo