Gameplay::hasBulletImpactedInArea
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p3 - possibly radius?
Syntax
mp.game.gameplay.hasBulletImpactedInArea(p0, p1, p2, p3, p4, p5);Required Arguments
- p0: float
- p1: float
- p2: float
- p3: float
- p4: Boolean
- p5: Boolean
Return value
- Boolean
Example
// todo