Gameplay::hasBulletImpactedInArea

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p3 - possibly radius?

Syntax

mp.game.gameplay.hasBulletImpactedInArea(p0, p1, p2, p3, p4, p5);

Required Arguments

  • p0: float
  • p1: float
  • p2: float
  • p3: float
  • p4: Boolean
  • p5: Boolean

Return value

  • Boolean

Example

// todo

See also

Template:Gameplay s function c