Gameplay::getWeatherTypeTransition

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Syntax

mp.game.gameplay.getWeatherTypeTransition(p0, p1, progress_or_time);

Required Arguments

  • p0: unknown (to be checked)
  • p1: unknown (to be checked)
  • progress_or_time: float

Return value

  • unknown (to be checked)*unknown (to be checked)*float

Example

// todo

See also

Template:Gameplay s function c